One-to-Ones That Matter, and Handling Conflict
Skip one-to-ones and you hear about trouble when someone stops coming to standup. Hold them weekly with their agenda first; when two people clash, talk to each privately, then together, and end on a shared rule, not a winner.
Key takeaways
- A one-to-one is the team member's meeting: their agenda first, then yours, then the future.
- Weekly and short beats monthly and long; a cancelled one-to-one tells someone they matter less than a meeting.
- If the lead writes most of the agenda, it has become a status meeting.
- Handle a conflict privately with each person first, then together, and end with a shared rule rather than a winner.
- Code review comments are about the code, never the person; labels like question, suggestion and nitpick make the tone clear.
Contents
FAQ
What should I talk about in a one on one with my team member?
Whatever is on their mind first: blockers, worries, ideas. Then your items, such as feedback and context from above. Then the future: growth, goals, what they want to learn. A shared running document keeps it going between meetings.
How do I handle conflict between two people on my team?
Talk to each one privately first, listen, and separate the facts from the feelings. Then bring them together to agree one concrete rule for next time. Do not pick a side in public, and do not wait for it to fade on its own.
Sources
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Part 2, Hire and Grow Your Crew, ended with Quill's first real pull request: fourteen comments from Brock, the last one "Why would anyone write it like this?". The next morning Quill skipped standup. Pip had also been "too busy" for one-to-ones since she became lead. That changes this week.
Dev Voyage: Uncharted Waters, in five parts:
The meeting that belongs to them
Standup covers the tickets. It never covers the person quietly deciding whether they belong.
GitLab's handbook is clear about the shape of a one-to-one. It's mainly for the team member. Both people add items to a shared agenda, and if the manager adds more than half, something is off. The manager should do about 20% of the talking, and cancelling is a last resort.
Pip booked thirty minutes a week with each of her four crewmates, in a running document:
For the very first one, she borrowed Lara Hogan's questions: what makes you grumpy at work, how will I know, and how do you like to be recognised?
"Were the other thirteen right?"
Quill's one-to-one came first. For ten minutes he talked about anything but the pull request. Then he read Brock's last comment aloud, word for word.
Both sides were true. Brock's review was right on the code: the rounding bug he caught would have reached customers. Quill's hurt was real too, and a junior who stops asking questions is a bigger risk than one rounding bug. A lead who picks a side loses the other person.
Private first, then together
Pip owned her part too. A newcomer's first pull request had gone, alone, to the bluntest reviewer on the crew. From then on, a newcomer's first few PRs got two reviewers, one of them their buddy.
The rule they wrote
Brock's version: "Comment on the code, ask the why." Quill's addition: "And I ask before I guess." Google's code review guide says the same: be courteous, and comment on the code, never the developer. The crew added Conventional Comments labels, so every comment says how much it matters.
calc2could beapplyDiscount."Try it
This week:
Two weeks later Brock and Quill were pairing on the discount service, and Brock's reviews had started to include praise. Then Ollie dropped next quarter's plan on Pip's desk, due to the Admiral on Friday, with a blank line where the checkout crew's goals should be. Part 4, Manage the Team: Goals, Trust and Delivery, is how she filled it, and what she told the Admiral when one goal turned red.
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